

It’s also worth noting that you can play a defensive player for the first time ever (just linebacker, which was a bit of a bummer as I tend to prefer playing linemen on defense, but again – inches of improvement). Even this has a couple of flavors as it might be a pocket magician who shifts around to make a slippery throw under pressure – or perhaps a quarterback prone to tucking and running. You can design a QB who is big in the pocket focusing on a cannon arm, but there are more elusive builds you can put together too. You can have a juggernaut running back, or a quick one who focuses on elusiveness.

You can choose your position from the outside, and you can tweak their physicality and role right out of the gates. It’s more engaging that typical tutorials, and lets you take some ownership over your player character by selecting from a handful of different positions (in the past the focus was on QB, and last year you started as a QB who could transition into WR or RB), but the focus is more on properly developing your character. This is similar to career modes found in other sports games, and is a single player tale that serves as an introduction to many of the game’s mechanics. This year’s Face of the Franchise was a more enjoyable experience for me, even if the story itself seldom gripped me with its narrative. It was the other things around the core package that go rough, especially in Franchise and Face of the Franchise. That was seldom the problem with last year’s release. That said, the odd clipping or other types of animation errors still happen and could stand to be further smoothed out.Īs for the gameplay and features? I feel like the core running and passing mechanics haven’t been dramatically altered with this year’s release – and that’s fine. Crowds are usually treated as an afterthought in sports games (in years past they sometimes appeared to be nothing more than cardboard cutouts in the stands), but to its credit, Madden NFL 22 does a nice job tying crowd reactions to the action on the field and giving it a more lifelike feel (and ties in nicely to momentum as ta theme – I’ll touch on that later). Something about the reflections off of the helmets has often struck me as cool, like shining lights glistening off of shiny cards in racing games. The longer I played, I appreciated how smooth it ran and noticed some subtle improvements some of the lighting effects. Visually the game doesn’t show all that much improvement at first glance.

Let’s start with the overall performance. Those of us who enjoy scratching that football itch and are ready for the actual games to begin. Those who feel that the yearly release cycle doesn’t offer enough value are likely not going to be swayed here. Madden NFL 22 has enough new features and improvements over last year’s game to satisfy my need for football, even if I would have appreciated just a little more out of this release. The focus between generations was also evident. The late release cycle to match the new console rollout certainly hurt momentum. Last season was a tough one for the franchise. These truths are part of the NFL game as well as the Madden franchise. That the tweaks will bring about improvement and the end result on the field will be better than what was there the prior year. That’s what it comes down to – renewed hope (unless your team was the winner of last season’s Super Bowl) that your team will perform better. But every so many years, you see a lot of changes hit most teams (as a Lions fan – this year is an example of the franchise taking things in a new direction with a new coaching staff, a lot of new players – Stafford being gone for example – on the team and a glint of new hope. Seldom is a roster completely stripped down and rebuilt complete. The end result is still a fun video game representation of football, and I appreciate that the developer seems to have learned some lessons from last year’s mistakes.Īnnual releases are always hard, and the Madden games reflect NFL franchises in a lot of ways. Madden NFL 22 manages to move the franchise forward, but it’s a game of inches at this point and not yards. Madden NFL 22 by developer and publisher EA Sports- Sony PlayStation 5 review written by Nick Herber with a copy provided by the publisher.
